AI Insights · Timothy · April 2024
Top 5 Third Person Games in Guatemala - Q1 2024
Discover how the top 5 third person games performed on the unified platform in Guatemala during Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 third person games in Guatemala showed varying trends in downloads, revenue, and active users on the unified platform. Here's a closer look at their performance:
Free Fire: 7th Anniversary saw a steady weekly revenue, peaking at approximately $18.8K in the last week of January. Weekly downloads were highest at the beginning of January with about 66.6K, but saw a decline to around 35K by early March before rising again to 58.4K in the last week. Active users remained strong, fluctuating between 1.3M and 1.4M throughout the quarter.
Subway Surfers experienced modest weekly revenue, starting at $97 and peaking at $161 in the second week of January. Downloads reached a high of 50.4K in mid-January but dipped to 14.6K by early March. Active users peaked at 304.5K in mid-January, showing a general decline to around 234.2K by the end of March.
Beach Buggy Racing had a relatively stable revenue, with a peak of $90 in the first week of January and another peak of $85 in the last week of March. Downloads started strong at 32.5K but saw a dip, reaching around 18.4K in mid-March before a slight recovery to 24.4K by the end of the quarter. Active users remained consistent, ranging between 128K and 149K.
Race Master 3D - Car Racing showed varied weekly revenue, peaking at $103 in the fourth week of January. Downloads started at 43.5K and saw a downward trend, reaching a low of 12.3K in mid-March before rising to 17.6K by the end of the month. Active users saw a decline from 181K at the start of January to 121.3K by the end of March.
Stumble Guys had a peak weekly revenue of $1.4K in late January, with a notable drop to $503 in mid-March before recovering to $839 by the end of the quarter. Downloads were highest in early January at 24.1K, dipping to 7.8K by mid-March but ending the quarter at 16.8K. Active users showed a peak of 91.1K in late January, decreasing to 62.2K by mid-March and then rising again to 76.6K by the end of March.
These insights, sourced from Sensor Tower, provide a detailed overview of the performance of these popular third person games in Guatemala. For more detailed analytics, visit Sensor Tower.